52 Responses to 770 – White Smoke Mountain • 137

  1. I didn’t quite understand the rollover comment…why do the players have sticky fingers…? or do i really not wanna know?

      • Absolute truth. Both the other guy that GM’s our group and myself put those niggling little details in game. When I draw maps for castles/mazes/lairs I always include sleeping chambers and privies. One of my players was giving me a hard time about it so the next map I drew without privies.

        Then I gave him a severe case of diarrhea.

        No one complained about my details anymore…

  2. This sounds like the ‘gaming’s like this’ stories we get off of one of the guys at our table. When we met him he was just coming out of a fairly toxic gaming group. They’d been playing confrontational style D&D for about 20 years and it was a bit like a failing marraige. Some of the tales he comes out with just have us open jawed in disbelief and when he is GMing we make sure to remind him we’re not them!

    In one game there was a TPK because they got lost in the desert and ran out of water.
    In another the whole game was about climbing a very tall mountain almost purely so they would be forced to leave their armour behind and occasionally a failed climb check would kill someone.

    I’m very glad I never gamed with that group (not that I’d have stuck around long!)

    • You can take that kind of thing to extremes. When I was first playing, we paid no attention to things like food, rations, water, but accommodation when in towns got paid for. We then realised at one point we were in the middle of the desert and the only water we had between us was a single pint flask left over from character creation.

      The GM conjured up an oasis with travelling merchants where we could buy water skins, and away we went.

      The flip side is when something becomes a spreadsheet game wherein you spend most of your time maintaining ledgers about how much stuff you have.

      There was one module I read where they said something along the lines of to get up the mountain you will need to have 30 days food for the whole party. Mules are available to carry loads but because of the needs to feed them, and there isn’t good forage in the mountains, they will need to have food carried. This needs more mules to carry the fodder.

      Oh, and if you have mules, then you need someone to look after them. Oh, you don’t have anyone with animal care? You need a muleskinner to look after them. Oh, and he will want feeding and paying too.

      In the end, to get a part of 4 people into the mountains and back, you will need to have about 8 mules, a muleskinner, or two to be safe, and many bales of fodder and water.

      Then there is a random encounter where you get attacked by goblins armed with shortbows and in the module it says that they aim for the (Unarmoured) mules killing several of them.

      I think that there should be a balance in all of these kinds of things, because if it is too unrealistic, what is the point of having any rules? If it is too restrictive, what is the point in playing? Each group has their natural level which they like complexity, it is just a case of finding it, and doing what the players want.

      • “The flip side is when something becomes a spreadsheet game wherein you spend most of your time maintaining ledgers about how much stuff you have.”
        Accountancy – The Game!

      • That goblin encounter is just there to be a total jerk to the players since any raider with two braincells to rub together wants to capture the damn beasts, not kill them.

        • Maybe the goblins were just hungry?

          I once GMed a party who when they ran out of food ended up shooting an arrow in the ass of a Cyclops (12′ tall, one eyed humanoid monster) because none of them could hunt worth a damn and read tracks even less. Said party was convinced that said Cyclops was a moose up until the moment he jumped up yelling and swearing trying to pull out the damn arrow from his buttcheck.

          Good times….. 😆

  3. So they’re wearing armors(and not just metal ones) without any apparent clothing underneath and only now they’re complaining about chafing? Good gods, think of Enkidu’s chain shirt(?) interacting directly with his abundant chest hair.

    • Half Orcs skin I can imagine is not fairy princes soft, I am sure he is fine.

      This is kind of pushing the envelope, I mean unless their in a sand-storm sand just doesn’t magically crawl into your clothing. I often found the more realistic you make your game the less you actually want to play it.

      • Clearly our unseen DM is the sort of enlightened individual who has a keen understanding and appreciation of the fact that voluntary recreational activity has to be something that all of its participants want to engage in and enjoy sufficiently to put up with his fugly, annoying ass. Clearly he’s inflicting detailed discomfort because the players enjoy that, right? It absolutely must be so because this DM couldn’t possibly be an immature jerk.

      • It’s tougher than human skin, but he’s a not a rhinoceros. Clumps of hair getting stuck in his chain-shirt would still tear off and cause quite a bit of discomfort. That’s not even counting the fact that their armor is almost useless without a lot of padding underneath.