38 Responses to 718 – White Smoke Mountain • 85

  1. I just hate when yer going to rend people limb from limb and you find out that you were tied up when you weren’t looking…

  2. *facepalm* Sometimes, you can see very clearly that the NPCs are run by the DM. Some of them make you wonder whether he has brains he doesn’t use for his daily life, but others… Hoo boy.

    On a sidenote: what kind of sad werewolf can’t break a rope? õ_o

    • That’s a pretty thick piece of rope. For the sake of argument, lets say it is an inch thick and made of hemp. That would give it a working strain of about 2,500 pounds and a breaking strain of roughly 25,000 pounds (the amount of strain required to break it). The knot would give your werewolf some leverage but nowhere near enough, especially with its arms pinned behind its back. A bigger problem is the sorry little nail to which the rope is attached. That lunge forward should have left Bunker with a crotch full of werewolf teeth so I can only assume that the nail is magical. A peg of ultimate force, perchance?

      …and this is why I play roleplaying games: weak social skills. 😆

      • Even with the thick rope and possible magical nail i still don’t see why she doesn’t just use her claws to cut trough the rope or simply turn around and bite the rope off… ❓

        • Canine claws vs. rope, rope wins. She could probably chew through the rope given an hour or so though, assuming no one interfered with her.

        • Claws are not razorsharp, they’re not like knives, they rip and tear by being pointy.

          But really, D&D werewolves are a sorry lot if they aren’t strong enough to simply burst our of some rope bonds. This wouldn’t have happened if “Snarla” was playing World of Darkness: Werewolf…. 😉

          Let that be your lesson, kids: For optimum results, always use the most suitable setting/system for the job!

          • Not to mention she just couldn’t possibly get to said rope with her claws the way it’s positioned on her arms. Enkidu(or Kevin) clearly knows his job around ropes. And that should raise the alarm for everyone(especially Lena, in Kevin’s case).

            • She should have turned into a 8 foot tall monstrosity, then she wouldnt have these problems.
              Werewolf: Apocalypse… the Gary Stus of the World of Darkness.

              • Adding another 2/2.5 feet with all the musculature of 2-3 heavyweight lifters still wouldn’t get her out of this rope. The way she’s tied up she can’t use most of her strength without popping out her arms out of their sockets, get the claws to even scratch it(getting longer limbs would only increase the distance between her paw and rope), and even if she was free and tried snapping a rope just by pulling on it she’d still fail.
                All she can hope for is that the nail isn’t stuck firmly enough in the wall, yank it loose and find some sharp enough surface to lean on and slowly cut the rope.

                But to really settle this question once and for all I’ll need are a few hundred dollars to purchase a dank, secluded cellar, several hundred meters of thick rope, 5 kg hammer, heavy-duty steel nails and enough chloroform to abdu…persuade my volunteering test subjects. And also a sturdy shovel.

                What? I have a perfectly good reason for that detailed list. It’s for science!

                • Think less “nail”, more “railroad spike” pounded into a granite wall. It might come straight out, if you could pull it that way, but even then it’d be difficult.

                  D&D ≠ WoD where werewolves are concerned.

                  • I was using “nail” here as a more general term for “pointy hard thing you stick into surfaces”. It sounds kinda naughty now that I think of it.

      • Hey Eric,

        Don’t worry about weak social skills. ‘Peg of ultimate force’ cracked me up, and the first thing that I thought of when I saw it was trigonometry, as the angle of the rope wouldn’t give sufficient leverage on a nail.

        This is especially the case with canine bone structurewhich isn’t suited to having strength while being tied up.

        • I don’t really consider werewolves canines. Especially not the wolfman form.

          That’s like saying Great Cthulhu is a cephalopod. 😉

          • I’m seeing some daylight between a werewolf and Cthulhu, but whether you’d consider a werewolf to be canine or not, if they’re gonna have claws they’d be canine claws. Unless I suppose a werewolf is some other class of creature altogether that just happens to resemble a wolf but is actually more related to say, some form of kitchen cutlery. That could totally work.

  3. My favorite “oops” moment I ever had as a gm was when I had a druid who turned into a cavebear to get lots of hit points and strength. After a few round the players had already beat the rest of the attackers and were doing quite a number on the druid, so unthinkingly, I use bird form to fly away. All of about two feet before the hit point difference kicked in and the druid went way negative. My roommate love to bring that up every time I say he isn’t thinking.

    • Wait, wait, wait… what? Was that under AD&D 2nd Edition?

      *frantically checks the 3.5 rules*

      Druid: Wildshape ability
      “At 5th level, a druid gains the ability to turn herself into any Small or Medium animal and back again once per day. Her options for new forms include all creatures with the animal type. This ability functions like the alternate form special ability, except as noted here.”

      “Alternate Form:
      # The creature gains the physical ability scores (Str, Dex, Con) of its new form. It retains the mental ability scores (Int, Wis, Cha) of its original form. Apply any changed physical ability score modifiers in all appropriate areas with one exception: the creature retains the hit points of its original form despite any change to its Constitution.
      # The creature retains its hit points and save bonuses, although its save modifiers may change due to a change in ability scores.
      # Except as described elsewhere, the creature retains all other game statistics of its original form, including (but not necessarily limited to) HD, hit points, skill ranks, feats, base attack bonus, and base save bonuses.”

      “Each time you use wild shape, you regain lost hit points as if you had rested for a night.”

      I’d have thought the main problem is that a bird cannot get up fast enough to avoid all the AoOs.

          • If she was both werewolf and Otherkin, wouldn’t that mean she believed she is a human soul trapped in a wolf body? Or a fey/dolphin/catgirl/crossdressing elf soul trapped in a human body that turns into a wolf during the full moon…. now that’s a recipe for confusion. 🙄 😉

            Really, what with all the crossbreeds running around in D&D settings, I would not be surprised to run into an NPC who is the D&D equivalent of Otherkin:
            “No, sir, I may look like a halfling, but I’m really kin to the great dragons, my soul is ancient but trapped in this puny halfling body….”

      • I worked on a setting with a lycanthrope invested Transylvania analog country which came up with the basis of silver coin purity by smashing ingots of the silver into a captured lycanthrope. If they bled, the ingot was certified ‘weapons grade pure’ and then minted into coins (bullion).

  4. Just for the record, I don’t find Snarla a weird or laughable name. It’s actually kind of nice, even though I understand it comes from “snarl”, her being a werewolf and all.
    You keep mentioning how strange a name it is, do you really find it so peculiar, outlandish, odd, queer, unconventional, unorthodox, bizarre, exotic and unusual? And would I bother digging for more synonyms in online dictionaries until I’ve slipped into entirely new and different meanings altogether?

    • Considering werewolves tend to be hunted in case they’re a menace to humans… YES. Why use a weird name that clues people into the possibility that they should kill you?

      • My guess in Snarla’s case is that she picked the name because she thought it would sound tough. She was being employed as a guard/assassin.

        • 😆 funny song.
          Is that why all the Hollywood folks call their kids such shitty names? Or is it just that they’re stoned/$cientologist?

          And I personally think Snarla is a cute name. It’s a good name for a bitch(of the canine variety) at the very least.
          Hell, if I get to play a P&P D&D etc. campaign again and happen to make a female char'(which seemed to have been half the char’s I made last time) I might just call her that!
          Of course, she could very well be one of those shape-shifters they have, the wolfish ones, not the kitty ones.