28 Responses to 691 – White Smoke Mountain • 59

  1. enkidu is unwittingly insulting himself now? cause he just got his ass kicked by a guy that looks like a girl

    never liked that kinda trap btw, its very common in video games, too damn common actually

    • “enkidu is unwittingly insulting himself now? cause he just got his ass kicked by a guy that looks like a girl”

      Not only that, but Enkidu was the previous wearer of the armor and he actually was a girl for some time. So, if that armor makes guys looks girly, what does it say about Enkidu that he bought it? 😉

    • Because even in MMORPGs, enemies have a psychic link that makes normally mutually hostile species (Like spiders AND giant wasps) co-habitate and cooperate against anything with a “Player Character” aura.

      By the way, did they get rid of the fireball compression rules? because a Fireball is 33,000 cubic feet of flame (that’s 33 blocks of 10 by 10 by 10) and that room didn’t look big enough to avoid “out the door” blowback…

      • In EverQuest, baddies will fight baddies all the time. ALL THE TIME. As long as the situation makes sense. Whole armies fought in the swamps during the Froglok assault on Grobb. Low level characters use the guards to help them out constantly, or at least they did back in the day. All sorts of opposing characters in many, many zones.

        In fact, you can – if you try hard enough – actually START fights between two baddies that are on the SAME SIDE. It takes some very solid timing, a class that can charm, and a caster baddy, though. A bard, enchanter, or necromancer (for undead). Necro or bard’s your best bet, as they can drop agro, leaving the two with nothing to do but fight it out.

        And EQ is the father of all MMOs (with Ultima Online being the uncle who’s older, and Meridian 59 being… someone who’s estranged? Iunno), which really says something sad about all the other ones which don’t have this mob-on-mob action.

      • “Because even in MMORPGs, enemies have a psychic link that makes normally mutually hostile species (Like spiders AND giant wasps) co-habitate and cooperate against anything with a “Player Character” aura.”

        Tell me about it. That really annoys me in when I play one of those Diablo-style computer games, no actually, it’s most common in Diablo-style games but happens in Baldur’s-gate-style games too. Everything and anyone you run into seems to want to kill you, unless they have a talky icon hanging over them. Shesh. Why are player characters that unpopular? Did we kill puppies? Push over old grannies on the sidewalk? Steal candy from babies?

    • Well Rox, you ran across April at the site of a huge battle between kobolds and gnolls that the party had nothing to do with at all, and in the very last place you guys were at, the ferromenta’s first attack was against the treant who just happened to be standing there.

      Most of the time however, you guys are infiltrating someone’s home or lair, and even if there are different beasts present, they’re only all there because they can work together. Maybe next time you can arrange to be chased into the dungeon by a pack of mind flayers or something.

      @Elfguy: The volumetric fireballs have been gone a looong time. Nowadays they are expressly 5 by 5 squares, period.

      • Awwww….half the skill of being a fireball flinger used to be making sure you didn’t fry yourself and the whole party when you used em…

  2. The thing I don’t understand is, why are they letting Enkidu waste so many fireballs on these globes (and presumably other combat spells too) when Martin has an unlimited supply of Eldritch Bolts? OK, I don’t know 4e rules, if Warlocks still have unlimited firepower, but fireballs are still 3rd level spells and still use limited spell slots, right? I thought only zero level cantrips were unlimited now… or is it only d20 Pathfinder 3.5.5. that does that?

    • In 4E everyone(even lowly non-magical meat-shields like fighters) gets their own “special moves”, be it spells or fancy stabs and cuts.
      Everyone has something like 2-3 basic attacks they can choose(apart from the “simple” melee/range attack that work out like normal attacks in previous editions) that are on par with “simple” attacks in terms of damage, in the case of fighters etc, but also have some side-effect, like targeting 2 enemies(ranger), side-stepping before/after attack(ranger/rogue) and such.
      These are called At-Will Attacks, and you can cast them till you’re too tired to say the move’s name.

      Above that you get moves that are available only once(with some exceptions, like Lay on Hands, I think it’s not built-in for paladins now) per encounter/per day, similarly to what spells used to be, only that you can’t stack 4 Fireballs into your 3rd slot, and are somewhat stronger than the At-Wills.
      So the trade-off is only being able to cast 1 of each of your encounter spells per encounter(so no 4 fireballs), but you can cast them all again and again even if only and hour passes between encounters as opposed to the old spell system. Daily spells are of course use the same way as the old spells.

      Basically everyone’s a god-damned wizard these days, only some attack mostly in melee and their staff is metallic and pointy, and they wear armor. And are stupid, stinky meat-shields.

      I do like 4E paladins though.

    • Um… Well really it’s just that the fireball is big enough to blow all the globes at once, allowing the party to shoot and immediately close the door. Martin’s bolt would only shatter one globe at a time, and thus expose the “doorman” to possible attack.

      Plus fireball is Enkidu’s favorite spell.

  3. We’re getting a group together to play Pathfinder. It’s the closest to D&D I’ll have played for a loooooong time. I’m very excited.

    I think it only takes one fireball Christina. It sort of goes boom outward and would probably break all those orbs at the same time.

    So after the monsters kill each other the gang goes in and mops up whatever’s left, then makes off with the loot? That is brilliant.

    • “So after the monsters kill each other the gang goes in and mops up whatever’s left, then makes off with the loot?”

      Unless the monsters spawned are a fire elemental, a black pudding and a rust monster….

  4. unless the DM anticipated this and made one of the baddies a very very very badass

    but I dont think the DM is that clever