22 Responses to 690 – White Smoke Mountain • 58

    • Just like the “expensive paint proof stone” this is one of those kinds of loot that diabolically clever adventurers will take advantage of…Tower Shieldz for Bunker!

    • Heh. I remember a player character using a dungeon door as an improvised tower shield when the party started the game captured and stripped naked. When a kobold shot him with a crossbow and scored a critical hit, we surmised the only way it could have hit him was through the door’s view port. Given that it was used by kobolds, we figured it had to be about waist-high on a big fighter type like him…

      It was even funnier when they got a second critical hit on him. 😛

  1. I did the whole pull-the-pins-to-open-the-locked-door thing in a VTM game once. Completely flabbergasted the GM. He tried to say that I didn’t have the tools (grabbed them with my fingers and pulled) then didn’t have the strength (my character could bench-press a Buick). Everyone else was just saying how much of a genius my character was.

    I miss playing Sean.

    • If all else fails, there’s still the “Hassan Chop!” option…get your axe wielding dwarf to work on that door…

    • What makes everyone thinks secure doors have such flimsy pin hinges. Any $20 door has hinge pins with 2 heads so it won’t slide out. There are rules for taking out hinges but it involves hitting them with a weapon, not taking apart tinker toys.

        • There is another type of hinges, which could have been used in those days.
          Take the seat in which the hinge pins rest on the door frame. Now Imagine if the pin was welded on, or cast as part of it, only upside down. Now the hinges are part of the door frame, with pins sticking up into the air. This way, the only way to take the door off of it’s hinges is if it is already open(not inside the frame) and can be lifted up.

          This is a common desing I’ve seen on some of the old ‘turf’ houses(grass roofed) here in Iceland. Which makes this design a few centuries old.