Dear Reverend DM
@Rules Lawyer: Dear Rev. DM, it seems that my DM is attempting to bypass the rules even after I tell him exactly what a situation calls for and show him the reference. I am troubled that I am unable to find out how to have a character overthrow a DM, do you know where the rules are for that? My first thought is somewhere along the lines of praying to a god to give him a lot of beer and then get a shovel…
Dear Rules Lawyer,
While many DMs may be bribed for leniency, the actual job of being a DM precludes being overthrown. It is simply not possible. You would have more success singing the stars out of the sky. You would have a better chance of talking tadpoles into becoming birds. There would be greater odds of you convincing a Tea Partier to read than overthrowing a DM in his own game. Give it up. Walk away. Can’t be done.
Unless you’re a girl.
@ Layne: Dear Rev. DM, have you ever run a campaign where the players were the evil bad guy and the DM was throwing heroes at them? Something along the lines of Dungeon Keeper using AD&D rules? Allow them resources of some sort for hiring all of those disposable minions (do you go for the wave of 1000 weak goblins or save your money for that one umberhulk? Hmmmm). Give them a task such as “kidnap the princess” (which they actually have to roleplay). Maybe some trap design. And then, as DM, you send a squad of heroes after the princess…..and if they fail, another group….and another. Until either the king decides to pay the reward or the heroes win.
I ran a game once where the entire party was different kinds of human-looking monsters who had gradually replaced the real members of an adventuring party… and one LG Paladin. Each of the baddies thought that they were the only monster, and the paladin thought that they were all what they looked like they were. The adventure was pretty standard, except that the monsters all had a reason to kill the good cleric they were there to save from the evil wizard. It was one of the most fun D&D adventures I think I have ever run.
That said, I think that evil games have a rough row to hoe if they want to make it more than a few sessions. There needs to be an extremely compelling reason for these guys to work together or else they will turn on each other. If you can come up with that reason, then the ideas you present seem like they could be a lot of fun. I would say go for it, but try it in a limited scope first and see if you’ll need to fine tune anything before taking it “live”.
@anonymous coward: Dear Rev. DM, once while running a game of CP2020 for/against veteran (inveterate) players I had occasion to do something unorthodox: I used the loyalty devices planted in players’ cyberware to turn the players for each other and made them cooperate instead of their intended plans of engaging in high-collateral-damage combat with each other. My question is this: How often do you think a GM/DM should try to get away with stunts like that where they invert the natural order of things?
Dear anonymous coward,
I probably wouldn’t do anything like that more than once a campaign… although the notion of it is highly hysterical. I could see multiple applications if a particular suit/villain/employer that the party might later have the chance to retaliate against felt like he could treat the group with impunity. (Can you even imagine how much they would hate that guy?)
@Stephen: Dear Rev. DM, have you seen the ending of Watchmen? do you think what Adrian did at the end was right or wrong?
I’d have done it. By the time we get to the end of the movie, I’d say that what Ozy did was his only real option. Of course in the comic he only torches New York, and then not even the whole thing. Right or wrong? Dunno. It was monstrous and horrible, but the end result was a world at peace… which could save a lot more lives and create untold new riches for the planet than its creation cost.
A more interesting question would be what kind of person would it take to live with yourself after you had pulled that trigger.
@mist: Dear Rev. DM, I would like to hear your advice on how to play a female character (especially human, and also demi humans) in a somewhat more realistic manner. As opposed to the usual “sex-doll onna stick” or “man with boobs/vagina” roleplay that so many male RPGr’s run.
Also, what does a woman mean when she says “I love you”?
Pick your favorite female TV character, one that you know really well, and play her like that. Base her reactions to situations on what you think that person would do. That way you have a ready made reference in place and you can more easily think of what that particular person might do.
As for your second question… she probably means that she loves him. The confusion is what it means to him. (Not being flip. He needs to think about it.)