As promised, here is part 2 of the Brighthaven entry from my comic/campaign notes. Next week we’ll have an article for players about being more effective at the table, reducing the amount of downtime for your character, and most importantly, making everything about you!
Brighthaven, Part 2
Use of gold as currency is restricted to royalty, nobility, and merchants. (Adventurers are also often overlooked.) Copper is the common coin, with silver being used for important or large transactions. Commoners with gold are automatically assumed under law to have stolen it, and any higher-class personage is completely within their rights to take it from them, and then beat the person for having had it in the first place. (1 gold piece=20 silver pieces=400 copper pieces=8,000 tin bits=800 loaves of bread.)
Brightport is not only the capital city of Brighthaven, but it’s also the hub port for everything north of the Belt. Many small towns, villages, and hamlets dot the landscape of northern Brighthaven, criss-crossed by rivers and roads used to haul trade. There are still pockets of gnolls, ogres, bugbears, and other less cuddly creatures about the countryside, and adventurers rarely want for something to do. Laketown is of importance primarily as a staging area to send goods further afield. Many items supposedly made in Laketown are actually made by goblins in Naughton. This has caused Laketown to become synonymous (quite unjustly) with high-quality.