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Today is the first installment of background info on the world of Lesser Earth, also known as “Much, Much More Than Anyone Really Wants to Know About This Comic.” As befits Dungeons and Dragons Thursday, all of this material is also appropriate for anyone wishing to run a D&D campaign there. Note that these bits do not always reflect recent events in the comic, as with the information about dwarves below, but are more generally about the world at large. Like the other D&D articles the “About Lesser Earth” blogs will be posted together in a separate section of the site for the convenience of the person I’ve made up in my head who will want to go and look at it.
Brighthaven, Part 1
The Kingdom of Brighthaven was formally established by the human and goblin alliance after their overthrow of the evil elven empire. The goodwill between goblins and humans lasted at least six months more, and ended with the goblin diaspora. The greenies were formally relocated to the far eastern island portion of Brighthaven, primarily because the humans felt the land was worthless. In honor of that fact, the gobbos named their “capital” Naughton, (literally, “Nothing Town”) and then proceeded, in typical goblin fashion, to create the most fertile, productive, and peaceful land in Lesser Earth. (Something they tend to try and keep to themselves, lest it get taken from them too.) Goblins can still be found throughout Brighthaven, though they are considered second-class citizens and do not enjoy all the rights of humans.
Non-humans in general get the shaft in Brighthaven, not being allowed to own land, speak to nobility, possess gold, be drunk, eat or room in human-oriented establishments, or really anything else that anyone with a chip on their shoulder comes up with to persecute them with. Halflings are outright slaves, their small stature and expertise in the domestic arts being seen as a gift from the goddess Berel.
Dwarves are the sole exception to all this nonsense for two reasons. The first is that the dwarven religion of Lageron is still a very popular one amongst the unwashed masses, despite repeated attempts by the more influential church of Berel to squash it. You don’t have to dress up to go to church and they let you drink all you want. The second is that the dwarves have their own kingdom underground in the mountains of the Belt, and no human has any real idea of how many of them there actually are, or how large their army might be.