Comcast describes the brief interruption in southern Arizona of the Superbowl by a man receiving the gift of oral pleasure as a “malicious act,” and has offered numerous and repeated apologies for the incident. Kudos to Comcast for their collective mea culpa to all affected viewers who did not get to see this. Good for you.

6 Responses to 416

  1. “Hey tough guy – what he said.”

    The number of times I have had characters make absurdly simplistic statements when taking to people such as the Emperor, is fairly depressing. They wade through what should be lots of interesting role playing with court dignitaries with the opportunity to find out who is really running the court, able to get influence to enact their motions, and find information that leads them on to treasure troves, all summed up by “Yeah, we do that”.

    It makes me wonder why people role play rather than say, have multiple rounds of combat, or boil it down to its most basic form – throwing minatures at each other.


  2. This is a universal phenomenon, Alan. Some of it has to do with bad DMing during a gamer’s formative years.

    See, sometimes a player will go to great lengths to role-play out a conversation with an NPC, speaking in-character (complete with accents and body language!) and providing the NPC with an argument or point that any reasonable and sane person would find to be irrefutable.

    The DM listens, and when the player is done with his Emmy-worthy monologue, he simply says, “Great. Make a skill check.”

    Have that happen enough times, and is it any wonder why some players simply resort to “We do that!” when presented with role-playing opportunities?

  3. Of course, there are also players who just feel silly having conversations with imaginary people in front of a table of friends and fellow gamers. Or don’t feel confident enough in their role-playing skills to talk in-character.

  4. I’ve been on both sides. I’m sure Ron will remember the meeting of a group of PCs with the Daimyo of a powerful house, and the resulting muttering of “Fire! Fire!” by the magician. And the item in the strip reflects what eventually happened in one of his games, with our Warlock being appointed ‘diplomat general’ after the first couple of mid-30 results with low rolls.


  5. See guys, that’s when you put a helluva points in Diplomacy and make it work. Now, not so sure about 4E mechanics for Diplomacy, but old-skool-wise, it should be turning him into friendly.

    Then there’s the fact when a warforged with 14 of Charisma, playing by 3.5 rules, manages to convince the guards with such a magnificent verbose that no Diplomacy is required. Sometimes, you shouldn’t be using Diplomacy (as in, when you’re fighting?), sometimes you should.

    Like…when you have nothing smart to say. Yay!!

  6. I think a combination of both role playing and the skill check is what should work. I wouldn’t even allow a diplomacy roll without a reasonable proposal. Roll a 78 for all I care, doesn’t matter if you don’t even have a good point to negotiate. And if it’s obvious enough that the NPC wouldn’t be teetering on his decision, I’d allow success even without a roll. OTOH if a player isn’t so much making a good point as being persuasive and personable while dumping cha, that may be meta-gaming and he’d either have to switch stats or lose his real-world abilities. But ideally IC and OOC abilities would match: anyone playing a high cha character better know how and anyone who wants to use his talking abilities better play a character that matches.