62-Stage Four: Acceptance

I wrote a D&D adventure for a game-day event in Gainesville I attended called Mike’s Mini Meet. I was worried about making a “funny” D&D game. Some people take their gaming waytoo seriously and don’t appreciate it when the rest of the players (and especially the DM) do not as well. This can be a particular thorn for me because I tend to “crib” a lot when I DM. If no one knows the answer to rules question, I’ll make it up and move on more often than I’ll stop the game for a rule hunt. Sometimes you have players though who disapprove. Players who spend a lot of time ensuring that they are exactly positioned to best take advantage of a specific set of rules—and then I come along and knock their house over.

Oh well. Those guys are goobers.

The game went great. Morty almost died—Martin did die—and everyone had huge fun. The funny parts were funny and the dramatic parts were dramatic and the sneaky parts were sneaky. I had as much of a blast as they did.

The next thing I want to do is create a sort of D&D based small-scale army battle system, that I can very easily integrate into a convention role-playing game. Oo! I know!I can divide the forces up into squads of twenty, treating the troops as hit points for the squad. Combat value is the attack bonus plus the AC, and you get a -1 to it every time you loose a troop. When in combat with another squad, you roll a D20, add your Combat Value, compare to the enemy’s number, and check the chart to see who looses what. Simple!

Thanks guys for helping me work that out. (Sorry to do it here, but it has been on my mind.) In any case, next time I run it, I’ll have a better system than “roll some dice, kill some orcs.”

By the way, on September the 23rd I’ll be running the “Highlander D&D” game at Wardogs Games Center in Jacksonville Florida. $5 to play, make up your own ninth level character, be the last man standing. And there’s prizes!

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